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May 14 2017

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Wringing out the water
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Looking cool in the shades
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Fallen Kingdoms map in Minecraft. One of the best Minecraft maps IMHO.

March 12 2017

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Elisha Cuthbert from 24. Want to read some horrible 24 fan fiction? Go ahead. Don't say I didn't warn you.

March 04 2017

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Joy Division

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Margot Robbie? Pretty sure it's Margot Robbie. Hi, Margot!
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Bright horizons.
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Working out. Gotta sweat. Taken from a random screenshot.
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Flat stomachs are sexy.
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Our greatest weakness lies in giving up. The most certain way to succeed is always to try just one more time.
— Thomas A. Edison

Our greatest glory is not in never falling, but in rising every time we fall.
— Confucious
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Yes, I'd love some doughnuts.
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Fitness model dancing - look at that hair!

The Knight and the Spear Goblins in Clash Royale

Two of my favorite troops in Clash Royale are some pretty common ones: the Knight and the Spear Goblins.

Haven't played Clash Royale yet?

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All About the Knight

The Knight is unlocked in the Training Camp (Tutorial). He could be a single-target, melee troop with high hit points and reasonable damage. A Knight card costs 3 Elixir to deploy. The Knight has an amazing mustache, as the official description states and wields a long sword.

As a result of his low Elixir price and medium health and damage, the Knight is a great choice to use with the damage dealing violation. Alternatively, the Knight can be used to back up higher hit point troops, such as the Giant Skeleton or Giant.

Make use of the Knight as a meat shield for smaller troops, as it's reasonably high hit points. The Knight can just target one target at a time. The Knight will be distracted and overwhelm by using cards including Skeleton Army or Guards.

With damage and reasonable hit points, he is able to be played both offensively and defensively. He is able to survive two or a hit although Barbarians remain urged over a Knight.

It's possible for him to be supported with Skeletons and Goblins to deal great and quick damage. This combo is not just cheap but versatile. It also gives you Elixir to defend against your adversary and enough time. Deploy a dash troop such as the Bomber in the event the combo neglects.

He could be good for taking out glass cannons as a result of fast attack speed and his good damage. The Knight is actually a great counter to the Miner due to Elixir, DPS, and his higher health edge as well as the Dark Prince.

Since he is able to truly deal great damage the player shouldn't discount the Knight. They ought to use cheap troops to pull him towards the center like Spear Goblins and Archers, and so the Knight gets deflected and can not get to towers easily. 

All About the Spear Goblins

The Spear Goblins are unlocked in the Goblin Stadium (Arena 1). It spawns three single- moderate, objective -ranged Goblins with really low and hit points damage. 2 is cost Elixir to deploy by a Spear Goblins card.

They resemble the Goblins that are standard, but are more slender and taller, have sharper elven ears and a six pack, put on a blue/red bandana, possess a spear-instance tied using a rope to their own backs, and constantly have a wooden spear in their own hands. They share their ensemble with Goblins.

Spear Goblins might be great back-up to higher hit points troops like the Giant.

If reflected behind a tank, Spear Goblins will supply protection (6 Spear Goblins will take out single-unit glass cannons or Minion Horde essentially) as well as a strong push for the price of 5 Elixir; if coupled together with the more affordable tanks including Giant or Balloon, this is going to lead to a close instantaneous increase of a single Crown. This strategy continues to be quite exposed of spawning troops between the tank and its own support to the approach.

They may be used efficiently to take down air troops such as Baby Dragons, and the Minions, Balloons when they're diverted. But in the event the Spear Goblins are next to the tower, the Baby Dragon will take them out readily with 2 or 1 of its dash strikes with respect to the amount of the Baby or Goblins Dragon.

Spear Goblins really are an adequate shield for Towers against enemy air and earth Cards. As with other low hit point cards, charms and troops that cope area damage, including the Bomber as well as Arrows can easily eliminate the Spear Goblins.

The Zap is incredibly powerful to get rid of fighting Spear Goblins, due to the equal Elixir price of TWO of the charm. But, the player needs to be careful about when they use their Zap, as the adversary may make the most of this and send cards where the Zap might have been more suitably used, like a Goblin Barrel or Minions.

Because of the low Elixir price, Spear Goblins are often disposable and can be utilized to block an enemy Prince's charge. Spear Goblins may also be a more economical option to the Archers.

The Spear Goblins are used with high hit point troops put in front of these in association. For only two Elixir, the Spear Goblins may add any offensive and high DPS and aren't as prone to splash damage when supported as the Goblins behind a tank for their range.

They are easily able to deal high injury to the opponent's tower if Spear Goblins have anything in front of these. This can be great because most players are unwilling to counter the Spear Goblins allowing for rapid damage.

Spear Goblins are successful as air troop destroyers baits, or tower whittlers, however they're ineffective when used on offense. Spear Goblins are extremely much like Archers in just about all stats, but Archers cost 1 more Elixir and therefore are somewhat better in every way (except speed and amount of troops spawned). When paired with all the Zap for instance, they are easily able to get the better of a Minion Horde.

Spear Goblins with the aid of Crown Towers can in fact take a Prince out. They should set the Spear Goblins 4 tiles to 3 tiles upwards and the centre. The next Crown Tower may also damage the Prince, taking him outside when the Spear Goblins are attacked by the Prince.

There you have it -- two of the best common cards in Clash Royale. Good luck!
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